Mar 13, 2006, 04:05 AM // 04:05
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#1
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Krytan Explorer
Join Date: Oct 2005
Profession: W/Mo
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New Warrior Armor (Sentinel's)... Too Much Defence?
Does anyone els bsides me thing that 100 defence on an armor is to much? Sure the req.13 Strength on it may couse problems but this is a runnerd dream armor.
I have the picks of male and female from a stat view incase you want to see them.
Female:
Male:
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Mar 13, 2006, 04:09 AM // 04:09
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#2
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Ascalonian Squire
Join Date: Mar 2006
Guild: Currently None
Profession: W/N
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i dont think it will be a problem...+ alot of people dont put strength at 13...
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Mar 13, 2006, 04:09 AM // 04:09
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#3
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
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Wow, that stuff's hot. And I'm curious to give it a chance. The fact that you have to sacrifice so much else to make it work might make it legit. I.e., taking an extra sup. rune to boost strength, or devoting a lot of attribute points into strength instead of another line. Anyway, it sure looks sweet!
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Mar 13, 2006, 04:12 AM // 04:12
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#4
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Site Legend
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where did u find this?
this going to be 15k or perhaps (hopfully) new fissure armor
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Mar 13, 2006, 04:14 AM // 04:14
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#5
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Forge Runner
Join Date: Oct 2005
Profession: W/
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if you look in the pvp char creation it is there.
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Mar 13, 2006, 04:16 AM // 04:16
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#6
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Site Legend
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ah ok thnx ice
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Mar 13, 2006, 04:17 AM // 04:17
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#7
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Ascalonian Squire
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Doesn't collectors chainmail already have that?
80 +20 phsy.
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Mar 13, 2006, 04:19 AM // 04:19
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#8
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Site Legend
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ppl use collectors armor ?!
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Mar 13, 2006, 06:22 AM // 06:22
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#9
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Wilds Pathfinder
Join Date: Jan 2006
Guild: Song of the Forsaken
Profession: E/
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Quote:
Originally Posted by LittleBull
Doesn't collectors chainmail already have that?
80 +20 phsy.
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AL of Collectors vs. all other types = 80
AL of Sentinal vs. all other types = 100
Throw an elemental mod on a weapon and the other armor is reduced to 80 where the Sentinal will still be 100. Same goes for elemental spells.
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Mar 13, 2006, 08:05 AM // 08:05
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#10
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Desert Nomad
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
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at the trade off of 13 strength...thus limiting your stancing ability which in most cases is much for effective then your armor alone...though dolyak + Sential comes to mind..
overall however it seems pretty balanced
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Mar 13, 2006, 08:50 AM // 08:50
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#11
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Well, this armor seems very balanced. For PvP, most warriors have around 10 total points in strength, 16 in a weapon mastery, and the rest in tactics. 100al really isin't that much, rangers already have 100 base vs elemental, and with certain sets 115 vs certain types of elemental. Warriors already have 100 base vs physical(except with platemail).
Obviosly, in PvP one could say allocate almost all attribute points into a weapon mastery, and strength to get the bonus, however in PvP warriors are not usualy a target. So I don't see this armor being used widespread in PvP, most likely people will stick to gladiators with 1 piece of ascalon. A possibility is someone might use two -hp superior runes, but that really isin't a smart idea 99% of the time.
For PvE, it may have a much more widespread application, running would be an example. However, runners wouldn't get the energy boost from the gladiators armor that most wear. In that area it's a trade off.
As for the rest of PvE, tactics is usualy perfered over strength so warriors can stance tank. Again like PvP, having 13 strength would mean they'd have to allocate about half of their attribute points into strength, be using a superior strength rune, or be using two superior runes. This armor may supr a new type of "armor" tank, with WY, dolyak and perhaps armor of earth which could be very viable in areas where monsters use wild blow frequently, but who knows.
It will most certainly be interesting to play around with the new possibilities when it comes out, but at this point it doesn't look unbalanced at all. Just pretty cool.
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Mar 13, 2006, 09:22 AM // 09:22
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#12
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Wilds Pathfinder
Join Date: Aug 2005
Profession: W/Mo
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I kinda like the other new armour(which name I forgot..) with 80 Al + 20 vs. physical + 10 Al in a stance.
That gives 100 vs. physical
110 vs. physical in a stance
80 vs. elemental
90. vs elemental in a stance
I think this armour is going to be more popular due to the + AL in stance bonus.
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Mar 13, 2006, 09:42 AM // 09:42
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#13
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Forge Runner
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The only people who have most trouble against people with this armor are... Ele, yay! (again?)
Also that, with the 100 armor people can't simply switch to elemental weapon to negate 20 armor.
13 strength is alot thou, practically wasted 3 attributes for 20 armor that doesn't even matter much in PvP. PvE, no complains there.
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Mar 13, 2006, 10:00 AM // 10:00
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#14
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Ascalonian Squire
Join Date: Feb 2006
Guild: At our Finest Hour
Profession: R/E
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Yeah...
I don't REALLY see the reasoning behind having this armour even EXIST...
Like, for those who build specifically to have like 80 Al and 20 against phsyical, usually bring stances/shouts/etc to fight against Ele damage since they have the 100 vs phsyical or vice versa.
I dunno...
I just think its kinda' cheap that they'd even make A req,none the less 13...
and for strength...
NONE The less TOTALLY rip off one of the skins from morrowind.
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Mar 13, 2006, 02:30 PM // 14:30
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#15
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Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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Well let's think it, a warrior that used to run with a sup axe/hammer/sword PLUS sup absorb and a sup vigor. Now will run with a Sup axe/hammer/sword Major or Sup Strength Sup absorb/vigor. Thinking the points will be
16-weapon 1- strentgh tactics and some other attributes will be lowered than usual. The armor looks fun but I think will be best as a tanker or a runner armor set.
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Mar 13, 2006, 03:53 PM // 15:53
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#16
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
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Ok, I'm trying to figure out if leaving all else the same (i.e., still having a sup. rune of your weapon attribute), if it's worth having the penalty from a second sup. rune (i.e. strength) for the damage reduction. From the armor guide at http://www.guildwarsguru.com/content...nics-id674.php , an increase from 80 armor to 100 decreases damage taken from ~70% to 50%. This equates to a 30% reduction (50/70~.7, or 70%).
My thinking is that even with 2 sup. runes, you will still have around 400 life (please correct me here). With the added 20 armor to both physical and elemental, though, you will take 30% less damage vs. base armor. Thus, over 400 damage, you have reduced 120 damage.
It seems to me, that this 120 damage reduction outweighs the 75 health penalty from the added sup. rune. Anyone want to back me up on this or correct me and call complete B.S.???
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Mar 13, 2006, 04:23 PM // 16:23
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#17
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Frost Gate Guardian
Join Date: Nov 2005
Location: Manchester, UK
Guild: Currently Guildless
Profession: W/N
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Yes I see where you are coming from. What concerns me with that is the lower health would leave you more vunerable to Life stealing spikes and heavy degen.
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Mar 13, 2006, 04:25 PM // 16:25
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#18
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Desert Nomad
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Quote:
Originally Posted by tuperwho
With the added 20 armor to both physical and elemental
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It's only 20 added armor to elemental. The 100 AL from Sentinel's is no different from the 80 +20 vs physical of Gladiator's or collector armor for physical damage.
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Mar 13, 2006, 04:33 PM // 16:33
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#19
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Jungle Guide
Join Date: Jul 2005
Location: Right behind you.
Guild: HeRo
Profession: W/Rt
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Well, we don't know what all the new skills will be yet. Maybe there are some new skills in the strength line that will make this armor more desirable for running 13 strength.
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Mar 13, 2006, 04:44 PM // 16:44
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#20
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Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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I think this armor will be a pretty powerful defensive force for squishies when the warrior combines it with 16 strength, Dolyak Signet, and Protector's Stance. Perhaps we'll finally have a use for Dolyak Signet in PvP?
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